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M4rt1nV

25
Posts
1
Topics
71
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A member registered Jun 16, 2020

Recent community posts

Entirely fair, assumedly the Season 2 Episode 1 version that's already on Itch will be updated at that time then? (Mostly asking 'cause I already paid for that one here on Itch)

When will the S2 that's available on Itch get updated to S2? 

Beans, was hoping it was further along, ah well.

Getting progress updates is nice though, it (to a point) tells us how it's all going, hope it'll keep going well!

Will it also be available on Itch? Or only through the not-quite-patreon-but-kinda-patreon page linked in the post (and Steam, eventually)?

Looking through my purchases, I paid 5 bucks at some point of the day 12/13 update. I think that is/was only the Endurance version, no? So I'll simply have to re-buy it on Steam then, is what it is  ¯\_(ツ)_/¯

So, with the Steam release (and Itch's new policy regarding adult games), I assume we won't be seeing further content updates here?

Is any kind of steam key or compensation possible for those of us that bought it here, or would that shaft you too much as well?

Hm, it seems that the Imp lewd CG now doesn't show when in the Sex stance. Does still show disembodied facial CG's though, which is odd.

Would this be a one time payment for early access for every version, or just this one?

She's the Voltin in the Guard Kiosk before the capital.

Understandable, if a bit of a bummer. Hope something can be done for the people who bought it here already, but if not so be it, however unfortunate.

When doing the chair scene with Ampere, I got the following error right near the end:

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call

    call read from _call_read_11

  File "game/gamecode/functions/readerFormat.rpy", line 152, in script call

    call playSpecialEffects(VisualEffect, 1) from _call_playSpecialEffects_3

  File "game/gamecode/functions/specialEffects.rpy", line 945, in script

    $ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")

  File "game/gamecode/functions/specialEffects.rpy", line 945, in <module>

    $ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")

Exception: DynamicImage u'[vfx]': could not find image. (u'StopBGM')

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call

    call read from _call_read_11

  File "game/gamecode/functions/readerFormat.rpy", line 152, in script call

    call playSpecialEffects(VisualEffect, 1) from _call_playSpecialEffects_3

  File "game/gamecode/functions/specialEffects.rpy", line 945, in script

    $ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")

  File "renpy/ast.py", line 1131, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 1061, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/gamecode/functions/specialEffects.rpy", line 945, in <module>

    $ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")

  File "renpy/exports.py", line 712, in show

    sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)

  File "renpy/display/core.py", line 1154, in add

    thing.set_transform_event("show")

  File "renpy/display/transform.py", line 555, in set_transform_event

    self.child.set_transform_event(event)

  File "renpy/display/transform.py", line 555, in set_transform_event

    self.child.set_transform_event(event)

  File "renpy/display/image.py", line 494, in set_transform_event

    return self.target.set_transform_event(event)

  File "renpy/display/image.py", line 753, in set_transform_event

    self.find_target()

  File "renpy/display/image.py", line 676, in find_target

    raise Exception(error)

Exception: DynamicImage u'[vfx]': could not find image. (u'StopBGM')

Windows-10-10.0.19041 AMD64

Ren'Py 7.5.3.22090809

Monster Girl Dreams Alpha-v25.3

Sat Jun 17 19:36:58 2023

[/code]

Hm, with the latest build I'm encountering an error after Heidi wakes you up the thursday you go dancing with her for the first time:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/Chapter2.rpy", line 3571, in script

    mc "Yeah. It's taking every ounce of willpower not to strangle you right now."

  File "game/Chapter2.rpy", line 3571, in script

    mc "Yeah. It's taking every ounce of willpower not to strangle you right now."

NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 326, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 617, in main

    run(restart)

  File "renpy/main.py", line 148, in run

    renpy.execution.run_context(True)

  File "renpy/execution.py", line 922, in run_context

    context.run()

  File "game/Chapter2.rpy", line 3571, in script

    mc "Yeah. It's taking every ounce of willpower not to strangle you right now."

  File "game/Chapter2.rpy", line 3571, in script

    mc "Yeah. It's taking every ounce of willpower not to strangle you right now."

  File "renpy/ast.py", line 715, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "renpy/exports.py", line 1393, in say

    who(what, *args, **kwargs)

  File "renpy/character.py", line 1205, in __call__

    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)

  File "renpy/character.py", line 871, in do_display

    **display_args)

  File "renpy/character.py", line 621, in display_say

    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3101, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3897, in interact_core

    renpy.display.behavior.skipping(ev)

  File "renpy/display/behavior.py", line 272, in skipping

    if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):

  File "renpy/display/behavior.py", line 242, in map_keyup

    if (name in ev.eventnames) and ev.up:

NameError: global name 'name' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.3.1414

Bare Witness 0.4

Sun Oct 23 16:10:51 2022

So I paid for this game when it cost less, but currently can't access Chapter 8 (since I paid less than the $10 required to access it, I guess?) 

Now I just wonder: Do I need to pay more so I've paid $10 total, or pay a flat $10?

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/screens.rpy", line 852, in execute

  File "game/screens.rpy", line 852, in execute

  File "game/screens.rpy", line 860, in execute

  File "game/screens.rpy", line 860, in <module>

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script

    $ ui.interact()

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>

    $ ui.interact()

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3315, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3735, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3735, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/screens.rpy", line 852, in execute

  File "game/screens.rpy", line 852, in execute

  File "game/screens.rpy", line 860, in execute

  File "game/screens.rpy", line 860, in <module>

  File "renpy/python.py", line 992, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Windows-10-10.0.19041

Ren'Py 7.4.10.2178

Tales From The Unending Void 0.13.1

Sun Jul 31 16:24:04 2022

[/code]


Probably getting the same error here, but only when opening the Scene Gallery during gameplay, not when opening it from the main menu.

Martin Visser, and uses he/him pronouns.

Nope. Though it seems to happen whenever I go to the college for the introductions. Haven't tried extensively if if happens with going to every area before going to College though.

Hm, when going to the College I get the following error:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 1501, in <module>

NameError: name 'Been' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 1501, in script

  File "E:\Just stay out\Games\monstra-city-bakery\MonstraCityBakery-v1.2.4-pc\renpy\ast.py", line 1832, in execute

    if renpy.python.py_eval(condition):

  File "E:\Just stay out\Games\monstra-city-bakery\MonstraCityBakery-v1.2.4-pc\renpy\python.py", line 2059, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "E:\Just stay out\Games\monstra-city-bakery\MonstraCityBakery-v1.2.4-pc\renpy\python.py", line 2052, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/script.rpy", line 1501, in <module>

NameError: name 'Been' is not defined

Windows-8-6.2.9200

Ren'Py 7.3.5.606

Monstra City Bakery! v1.2.4

Sun Apr 17 19:24:10 2022

```

I've just kinda copy/pasted everything from the 0.7 update into the 'main' folder and overwritten the doubles, and so far it all seems to work. So I guess I'll see.

Hm, my 'old' install doesn't have any of the [type][number].rpa files, as far as I can see. Nor are they there when I do a fresh install. Any idea why this might be? 

I'm sorry for your loss man. It's ok to take time to grieve for them before plunging yourself back in to work.

Hm, getting the following error when going on the plane w/ Vanessa and picking who to investigate the woman in the phone call:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 34208, in script

    if OFFICEBETA == True:

  File "game/script.rpy", line 34208, in <module>

    if OFFICEBETA == True:

NameError: name 'OFFICEBETA' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 34208, in script

    if OFFICEBETA == True:

  File "E:\Just stay out\Games\DefendingLydiaCollier\renpy\ast.py", line 1832, in execute

    if renpy.python.py_eval(condition):

  File "E:\Just stay out\Games\DefendingLydiaCollier\renpy\python.py", line 2059, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "E:\Just stay out\Games\DefendingLydiaCollier\renpy\python.py", line 2052, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/script.rpy", line 34208, in <module>

    if OFFICEBETA == True:

NameError: name 'OFFICEBETA' is not defined

Windows-8-6.2.9200

Ren'Py 7.3.5.606

Defending Lydia Collier v.0.12.1E

Tue Nov 30 22:07:09 2021


This is using the full new download, so not the update.

Start with the .14 version, when you finish that one go on with the .21 version. 

It's a consequence of an earlier choice, easy to try the other path.

One of Sun's later scenes, after the pool in the vacation/new home seems to be missing from her gallery.

Currently playing through the 3rd No Fucks Given day, and sounds seem to be missing. Or is that intentional?